﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameView.Services.Dtos.ConsumProduct
{
    public class ConsumProductEntity
    {
        public int Id { get; set; }

        /// <summary>
        /// <summary>
        /// 项目名称
        /// </summary>
        public string ProjectName { get; set; }

        /// <summary>
        /// 游戏名称
        /// </summary>
        public string GameName { get; set; }

        /// <summary>
        /// 角色名称
        /// </summary>
        public string CharacterName { get; set; }

        /// <summary>
        /// 行会名称
        /// </summary>
        public string Guildname { get; set; }

        /// <summary>
        /// 操作时间
        /// </summary>
        public string Datetime { get; set; }

        /// <summary>
        /// NPC名称
        /// </summary>
        public string Npcname { get; set; }

        /// <summary>
        /// 操作金额
        /// </summary>
        public long Sum { get; set; }

        /// <summary>
        /// 操作类别  0消耗1产出
        /// </summary>
        public uint Type { get; set; }

        /// <summary>
        /// 货币余额
        /// </summary>
        public long Gamesum { get; set; }

        /// <summary>
        /// 货币类别  金币 元宝 灵符 泡点 金刚石
        /// </summary>
        public string Currencytype { get; set; }
    }
}